This is not an official remodel.
This was a proof of concept remodel of Morphling I did as practice back in December 2020. After seeing many mocking jabs at Morphlings old model from the Dota community I decided to give his model a try myself. I wanted to utilize baked thickness maps, scrolling transparency masks and various other small tricks to try and get a nicer looking material. I wasn't able to get the overlapping scrolling normal map effect I wanted as the base Hero shader only has 1 normal map slot. I also wanted to try and give him significantly more expression in his face shape keys. I'm very happy with the results despite the material shortcomings.
Animated demo in engine
Rough lip-sync test done in Blender.